What are the most common UX pitfalls in mobile app design?
Some of the important point mentioned below: 1. Applying cross-platform design language: There’s not anything more disturbing to the user than finding an Android app designed to be an genuine replica of its iOS counterpart (I’m searching at you, Instagram). I believe each platform user need to feel the same way when they see a non-native appearing app. Avoid this at any costs. 2. Trying to adopt/scale-down internet and desktop designs: In an effort to preserve “branding” and reduce expenses, I frequently find app designers looking to maintain the appearance of their app at the net or desktop. Not most effective does this gift an surprising UX for the user, however it serves to do greater damage than excellent for the “brand”. 3. Not providing feedback to user’s actions: “Did I tap that button?”, “Has the download started?”. Prevent your user from wondering approximately the results of his/her actions. Provide suitable audio/visual/haptic feedbacks for actions and the ensuing mecha...